Tag Archives: Inner Space

New advanced Target features coming for ISBoxer

Okay, so since the day ISBoxer was created there has always been this one little problem that I’ve wanted to get rid of. It’s been on the back burner for quite a while, since it wasn’t really a major issue. … Continue reading

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DirectX11 support for Inner Space and ISBoxer is now in public testing!

First, the link if you want more information about using DirectX11 with ISBoxer right now. So far, everyone that has tried it reports performance gains and that everything still works — exactly what I was hoping to hear! This DirectX11 … Continue reading

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